AI Insights · Timothy · July 2024
Top 5 Slime Games in Switzerland - Q2 2024 Performance
Discover the performance of the top 5 slime games in Switzerland for Q2 2024, including trends in downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 slime games in Switzerland demonstrated varied performance across downloads, revenue, and weekly active users. Here’s a detailed look at how each app fared.
Super Slime - Black Hole Game from Supercent, Inc. saw a dynamic quarter. Weekly revenue peaked at approximately $54 in late April, followed by fluctuations, ending at around $42 in the final week of June. Downloads started strong with over 1K in early April but tapered off to around 602 by the end of June. Weekly active users also declined, beginning at 4.8K in April and dropping to 3.3K by the end of June.
Bruno - My Super Slime Pet by Dramaton LTD experienced a significant variation in metrics. Revenue hit a high of $58 in mid-April but dropped to $15 by the end of June. Downloads fluctuated, peaking at 316 in late April and ending at 84 by the end of June. Weekly active users showed a slight increase, starting at 1.2K in early April and reaching 1.5K by mid-June before stabilizing at 1.3K.
Fluid Simulation by Pavel Dobryakov showed modest activity. Revenue had intermittent peaks, reaching $25 in late April. Downloads were relatively low, peaking at 30 in early June. Weekly active users also remained low, with a brief peak of 63 in early June.
Virtual Slime from Cider Software LLC had minimal activity. Downloads were sparse, with a peak of 28 in mid-April. Weekly active users were similarly low, peaking at 38 in early May.
World of Slime Simulator Games by Solid Apps INC saw varied performance. Revenue reached a high of $34 in late May, while downloads were minimal, peaking at 26 in mid-April. Weekly active users data was available only for mid-April, showing 23 active users.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.